I have never seen anybody in any conversation about the game praising that “past tense” way of delivering the story. Best case scenario people dismissed it as nonimportant. But more often than not you have people criticizing it heavily yet it seems that a “feature” locked in. I really like the I Don’t Hate You I’m Just Not Necessarily Excited About Your Existence Shirt. Which I think works well, it feels like I am playing tabletop, and the DM suggests a possible reaction, e.g. This worries me a lot too. When I’m engrossed in Divinity Original Sin 2 I can let a lot of the flaws the game has slip – the armor system, itemization, and skill system aren’t perfect but they don’t actively ruin my enjoyment of the game.
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Larian’s approach to storytelling is a different matter. So I quite liked the story of Divinity Original Sin 2, it kept me decently interested, but I cannot stand how its told. The constant interjections by the narrator, the act you can’t even see what your character is saying, and instead, it’s like “Tell character that you’ve come to negotiate” … That’s all stuff that’s constantly in your I Don’t Hate You I’m Just Not Necessarily Excited About Your Existence Shirt. I really like the storytelling method for RPGs. One of my biggest gripes about the dialogue in BG is that despite their best efforts, you can’t actually have a pre-written line of dialogue for every possible character type. Often I felt like my character was saying something.
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It hurts my suspension of disbelief more to be consistently forced to say things that my character wouldn’t say than it does to not have a precise line of dialogue, instead of being given the option to essentially describe how I am reacting. Even if I’m not given the option to choose the I Don’t Hate You I’m Just Not Necessarily Excited About Your Existence Shirt. For me, it really made it come alive. As if, yeah. That’s my decision. When my decision is over, this is what I have done. She spoke to me. What do I do? I’m going to do this thing. So, now that I’ve responded, I’ve done this thing! At the point I respond, now the other person responds to what I’ve done, rather than to what I may be about to do, or what I am doing.